Megagame and immersive game designer
My game design background
It’s hard to say when I started designing games – do the ones I forced my little brother to play as a kid count?
I really got into it during my time at Durham University, where I was social secretary for several geek societies and ran multiple mechanics-heavy social events each term.
In 2010 I designed Ivory Storm, a pirate-themed chamber LARP.
In 2016 I ran my first megagame, Everybody Dies, inspired by Game of Thrones. It had three further runs in 2017, 2018 and 2022.
In 2018 I also ran my first escape room design, Make It To Your Interview, for the NHS.
In 2019, I ran my second megagame, Trope High, set in a fantasy American high school.
In 2020 I ran Ivory Storm, redesigned for online.
At my wedding in 2022, I designed a mystery game, “Theft at the Ticky Museum”, to be played during the reception.
Throughout this time, I have also created and run various smaller games.