So now that the dust has settled after my second original megagame, I’ve decided to write up a short overview of what went well, what went not-so-well, what I hope …
Game Design and Theory
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With great trepidation, I step into the fray known as “defining a megagame”. If you weren’t aware, it’s a pretty contentious subject – some believe they’re basically LARPs but from …
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Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game, …
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Yes. That’s right. I’m saying goodbye to my outrageously successful megagame, Everybody Dies. Why, you may be wondering, when the most recent outing was probably the most successful. When I’ve …
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So you’ve got your megagame idea down, and you’ve started to think about logistics? Excellent! Let’s crack onto the next task: scoping your game. What do I mean by this? …
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Soooo you’ve picked your megagame concept? Congratulations! I’ve picked mine too – I’m going to be working on getting Trope High ready for running early next year. So now it …
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I’m currently in the process of writing my third megagame. It’s the second sequel to Everybody Dies. I’m also in the process of writing about four other games. I won’t …
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Yes, on my blogger photo shoot, I genuinely got a picture taken with a dragon for precisely this blog post… Last month, I pitched two games for next year’s Pennine …
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Am I famous for press at megagames? I think I am. My second ever megagame role was as the Head of World Media at the infamous original Watch The Skies. …
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Let’s get our practical hats on today and do something towards your next megagame! A lot of people really enjoy the fun side of megagames, such as coming up with …