Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game,…
Game Design and Theory
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Yes. That’s right. I’m saying goodbye to my outrageously successful megagame, Everybody Dies. Why, you may be wondering, when the most recent outing was probably the most successful. When I’ve…
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So you’ve got your megagame idea down, and you’ve started to think about logistics? Excellent! Let’s crack onto the next task: scoping your game. What do I mean by this?…
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Soooo you’ve picked your megagame concept? Congratulations! I’ve picked mine too – I’m going to be working on getting Trope High ready for running early next year. So now it…
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I’m currently in the process of writing my third megagame. It’s the second sequel to Everybody Dies. I’m also in the process of writing about four other games. I won’t…
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Yes, on my blogger photo shoot, I genuinely got a picture taken with a dragon for precisely this blog post… Last month, I pitched two games for next year’s Pennine…
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Am I famous for press at megagames? I think I am. My second ever megagame role was as the Head of World Media at the infamous original Watch The Skies.…
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Let’s get our practical hats on today and do something towards your next megagame! A lot of people really enjoy the fun side of megagames, such as coming up with…
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IMO, one of the most awesome things about megagames is that people really struggle to define them. Okay, I bet you’re confused. Why would that be awesome? Well, it means…
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So, that’s it. My second megagame, Everybody Dies Harder, is over and done with. I don’t think I can really believe it. It seemed too good to be true. The…