I lift up the unassuming brown box, stamped Fairhall & Brett Inheritance Recovery. I turn the box over slowly in my hands, but it gives nothing away. I pry open …
games
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For some people, this is the reason they write megagames, the part they find most enjoyable. For others, this is a necessary evil. I’m definitely more in camp one than …
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My first player game of 2019 was the Den of Wolves game be John Mizon of South West Megagames, run through Horizon Megagames. It’s been run a few times before, …
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Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game, …
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When the Crack Escape Team (now dubbed Loct In by Ellie, standing for Ladley Onions Callum Tim) were invited to a new type of Escape Room, natch we jumped on …
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So Mirrorshades marked my 50th megagame, and since Jaap did a lovely little post summing up the games he’s done so far, I decided to totally steal the idea and …
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It’s the year 2077 on the West Coast Sprawl. The world is ruled by the wealthy elite, a group of four megacorps who wield unlimited power. There is only one …
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Yes. That’s right. I’m saying goodbye to my outrageously successful megagame, Everybody Dies. Why, you may be wondering, when the most recent outing was probably the most successful. When I’ve …
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So you’ve got your megagame idea down, and you’ve started to think about logistics? Excellent! Let’s crack onto the next task: scoping your game. What do I mean by this? …
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Pirates are a really good megagame theme, as it turns out. I spent Saturday at Blood And Thunder, the latest run of Jim Wallman’s pirate megagame, and it was an …