New town, new enthusiasm for blogging… so let’s try bringing back the good old monthly recap! Previously I put pressure on myself to make sure my monthly recap was the …
games
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So I’ve been a bit quiet lately, and there’s a good reason for that. I’m now a resident of Royal Leamington Spa in Warwickshire, having moved here from Leeds a …
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Game Design and Theory
5 Lessons about Megagame Councils from the Handforth Parish Council meeting
by BeckyBeckyCouncils are a staple feature of many different Megagames. From the UN at Watch The Skies, to the Small Council at Everybody Dies, to Lenin’s Party Congresses at Red Dawn, …
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At the end of November, I adapted a physical space game to online, with Gather.Town as my software of choice. I first came across Gather.Town a lot earlier during lockdown …
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Game Design and Theory
Ten Things You Might Not Be Doing At Your Megagame (But Probably Should Be)
by BeckyBeckyMegagames are run differently all over the world. Even within countries or even cities, the way megagames are run can vary significantly, from group to group and designer to designer. …
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I lift up the unassuming brown box, stamped Fairhall & Brett Inheritance Recovery. I turn the box over slowly in my hands, but it gives nothing away. I pry open …
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For some people, this is the reason they write megagames, the part they find most enjoyable. For others, this is a necessary evil. I’m definitely more in camp one than …
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My first player game of 2019 was the Den of Wolves game be John Mizon of South West Megagames, run through Horizon Megagames. It’s been run a few times before, …
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Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game, …
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When the Crack Escape Team (now dubbed Loct In by Ellie, standing for Ladley Onions Callum Tim) were invited to a new type of Escape Room, natch we jumped on …