If anything has the biggest impact on your players’ experience at your game, after the particular role they’re playing, it’s their team. This can be seen as one of the …
How to Write a Megagame
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Game Design and Theory
5 Lessons about Megagame Councils from the Handforth Parish Council meeting
by BeckyBeckyCouncils are a staple feature of many different Megagames. From the UN at Watch The Skies, to the Small Council at Everybody Dies, to Lenin’s Party Congresses at Red Dawn, …
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Casting is a crucial part of preparing for your megagame. A well-cast game can elevate your mechanics and briefings to another level, while poor casting choices can cast a pall …
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Not going to lie – I love a good secret plot for my megagames. I’ve literally included at least one in every game I’ve run so far. From the anti-Targaryen …
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For some people, this is the reason they write megagames, the part they find most enjoyable. For others, this is a necessary evil. I’m definitely more in camp one than …
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Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game, …
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So you’ve got your megagame idea down, and you’ve started to think about logistics? Excellent! Let’s crack onto the next task: scoping your game. What do I mean by this? …
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Soooo you’ve picked your megagame concept? Congratulations! I’ve picked mine too – I’m going to be working on getting Trope High ready for running early next year. So now it …
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I’m currently in the process of writing my third megagame. It’s the second sequel to Everybody Dies. I’m also in the process of writing about four other games. I won’t …