Councils are a staple feature of many different Megagames. From the UN at Watch The Skies, to the Small Council at Everybody Dies, to Lenin’s Party Congresses at Red Dawn,…
megagames
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At the end of November, I adapted a physical space game to online, with Gather.Town as my software of choice. I first came across Gather.Town a lot earlier during lockdown…
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Last weekend I took part in the first ever Online Megagame Con, or OMG Con. Put together by the Megagame Coalition and supported by some of the biggest names in…
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Casting is a crucial part of preparing for your megagame. A well-cast game can elevate your mechanics and briefings to another level, while poor casting choices can cast a pall…
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I was recently invited to speak at the first Megagame Design Symposium by True North Megagames. The Symposium brought together a bunch of megagame enthusiasts and put on a series…
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By now, in some parallel universe where Covid doesn’t exist, I’m married. May was supposed to begin with my wedding, continue with a mini-moon, and end with the beginning of…
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Game Design and Theory
Ten Things You Might Not Be Doing At Your Megagame (But Probably Should Be)
by BeckyBeckyMegagames are run differently all over the world. Even within countries or even cities, the way megagames are run can vary significantly, from group to group and designer to designer.…
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April was the first full month of lockdown. When I decided to restart this recap blog series, I didn’t expect so much of it to involve the inside of my…
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I didn’t think I’d be doing another megagame until the summer, even before the coronavirus crisis, just due to wedding planning. And then when more and more megagames ended up…
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So a few years ago I did monthly recap posts, and honestly they mostly stressed me out because I felt like I needed to recount EVERYTHING I did in that…