Yes. That’s right. I’m saying goodbye to my outrageously successful megagame, Everybody Dies. Why, you may be wondering, when the most recent outing was probably the most successful. When I’ve …
megagames
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So you’ve got your megagame idea down, and you’ve started to think about logistics? Excellent! Let’s crack onto the next task: scoping your game. What do I mean by this? …
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Pirates are a really good megagame theme, as it turns out. I spent Saturday at Blood And Thunder, the latest run of Jim Wallman’s pirate megagame, and it was an …
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It feels like it’s been FOREVER since I played in a megagame. And actually, looking back, it kind of has. I did a press role in January, but it was …
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Soooo you’ve picked your megagame concept? Congratulations! I’ve picked mine too – I’m going to be working on getting Trope High ready for running early next year. So now it …
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I’m currently in the process of writing my third megagame. It’s the second sequel to Everybody Dies. I’m also in the process of writing about four other games. I won’t …
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I had a different blog post planned for today. But since it’s International Women’s Day, I had to finally publish this one, didn’t I? Let me start off with the …
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With two megagames under my belt already this year, I’m excitedly looking ahead to the rest of the 2018 calendar. With the announcement of the Autumn Megagame Makers calendar, I …
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Inspired by a recent thread in the Megagame Makers Facebook group, I present the best unlikely games to not have graced our gaming calendar yet. With some suggestions from the …
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Tis the season for disturbing gameplay, apparently. After last month when I played the Cheka, the brutal Bolshevik secret police, last weekend I ended up on Saddam Hussein’s council.