Casting is a crucial part of preparing for your megagame. A well-cast game can elevate your mechanics and briefings to another level, while poor casting choices can cast a pall…
Trope High
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For some people, this is the reason they write megagames, the part they find most enjoyable. For others, this is a necessary evil. I’m definitely more in camp one than…
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So now that the dust has settled after my second original megagame, I’ve decided to write up a short overview of what went well, what went not-so-well, what I hope…
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Boom! Fourth megagame run and second original megagame designed… challenge complete. Last Saturday, my high school megagame, Trope High, took place. If you’ve been reading my (sadly neglected) megagame design…
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Now you’ve got your theme sorted, the next big task is turning it from the promising start for a book or script into an actual game. And for a game,…
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So you’ve got your megagame idea down, and you’ve started to think about logistics? Excellent! Let’s crack onto the next task: scoping your game. What do I mean by this?…
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Soooo you’ve picked your megagame concept? Congratulations! I’ve picked mine too – I’m going to be working on getting Trope High ready for running early next year. So now it…
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I’m currently in the process of writing my third megagame. It’s the second sequel to Everybody Dies. I’m also in the process of writing about four other games. I won’t…